"PlatformModel": "NVIDIA_GeForce_GTX_980", "ErrorMessage": "Aftermath GPU Crash dump Triggered", I'm not familiar with computer knowledge, I can only show you my wrongġ ,"SessionId": "062B78EA4FC71FD5A129C4B178E74C66", Thanks for the way I can see what went wrong Without bothering you too much with technical details or lengthy quotes of development gobbledygook (fun fact: all programmers speak fluent Gobbledygook, did you know?), I'll list just a few possibilities that match the symptoms. Having filtered out a number of not quite related "out of memory" posts, I found several others that may be closely tied to the problem I am experiencing. As such, they should (note I say "should") be subject to ingame video preferences such as raytracing, detail level, AA etc. That's because each of these scenes is being rendered on-the-fly in UE, they're not pre-rendered videos. Others may encounter it at different moments. This error happens at specific times in my case it's when loading a specific cutscene animation - the flying coach attacked by a dragon, right after the studio's credits. They're running into the "Ran out of memory allocating x bytes with alignment code 0" error, and it causes a number of critical problems, And quite easily I could find a number of developer posts that describe this very same problem. Learning more about the errorBecause Hogwarts Legacy runs on Unreal Engine (UE), I focused my search on UE resources, specifically UE Reddit and UE Developers Forum on EPIC.
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